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Aminet 24
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Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
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Zngam206.lha
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Zangband
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option.txt
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=== Options and Effects (Angband 2.7.9v6) ===
Most of the "options" are accessible through the '=' command, which provides
an interface to the various "sets" of options available to the player.
In the decriptions below, each option is listed as the textual summary
which is shown on the "options" screen, plus the internal name of the
option in brackets, followed by a textual description of the option.
Note that the internal name of the option can be used in user pref files
to force the option to a given setting, see "command.txt" for more info.
Various concepts are mentioned in the descriptions below, including "disturb",
(cancel any running, resting, or repeated commands, which are in progress),
"flush" (forget any keypresses waiting in the keypress queue, including any
macros in progress), "fresh" (dump any pending output to the screen).
=== Option Set 1 -- User Interface ===
Rogue-like commands [rogue_like_commands]
Selects the "roguelike" command set (see "command.txt" for info).
Activate quick messages [quick_messages]
Allows the use of any keypress as a response to the "-more-" prompt
(useful for monster farming). Allows most keys to mean "no" to any
"[y/n]" prompt.
Prompt for various information [other_query_flag]
Forces the game to ask you before taking various actions, such as using
things which might cause your pack to overflow. Forces the game to ask
you which hand to place rings on.
Prompt before picking things up [carry_query_flag]
Forces the game to ask you if you want to pick something up when you
do something that would normally cause the item to be picked up.
Use old target by default [use_old_target]
Forces all commands which normally ask for a "direction" to use the
current "target" if there is one. Use of this option can be dangerous
if you target locations on the ground, unless you clear them when done.
Pick things up by default [always_pickup]
Tells the game that walking onto an item should attempt to pick it up.
Otherwise, you must use the "g" command, or the "-" command while walking.
Combined with "carry_query_flag", allows you to selectively pick up all
items which you step on.
Repeat obvious commands [always_repeat]
Tells the game that when you attempt to "open" a door or chest, "bash"
a door, "tunnel" through walls, or "disarm" traps or chests, that you
wish to "repeat" the command 99 times (see "command.txt").
Show dungeon level in feet [depth_in_feet]
Display the dungeon depth in "feet" instead of as an actual level.
This also affects the monster memory display.
Merge inscriptions when stacking [stack_force_notes]
Force otherwise identical objects to merge, even if one has an empty
inscription and the other does not. The resulting stack keeps the
non-empty inscription.
Merge discounts when stacking [stack_force_costs]
Force otherwise identical objects to merge, even if they have different
discounts. The resulting stack keeps the largest discount. This option
may cause you to lose "value", but will give you optimal pack usage.
Show labels in object lists [show_labels]
Display the "labels" for objects in the "equipment" list, and in any
"special" window which is displaying the "equipment". These labels
indicate what the player is "using" the object for, such as "wielding"
or "wearing" (in a given location). After you have played for a while,
this information is no longer useful, and can be annoying.
In Zangband, this option also enables "full" names for identified
'flavored' objects, in other words, if this option is in use, an
identified Potion of Speed could be listed (for example) as a
Blue Potion of Speed.
Show weights in object lists [show_weights]
Display the weights of objects in the "inventory" and "equipment" lists,
and in "stores", and in any "special" window which is displaying any of
these lists.
Show choices in certain sub-windows [show_choices]
Indicate legal choices in "special" windows which display lists.
Show details in certain sub-windows [show_details]
Indicate extra details in "special" windows, currently used to activate
the display of "death counts" and "monster descriptions" when recalling
details about a monster.
Audible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various "errors" occur.
Use color if possible (slow) [use_color]
This option enables the software support for "color". Since this makes
the game slower, you should always disable this option if you are using
a machine which is not capable of using color.
Get last words when the character dies [last_words]
Display a random line from the "death.txt" file when your character
dies. If this option is not selected, the "You die." message is displayed
instead.
Allow shopkeepers and uniques to speak [speak_unique]
If this option is in use, shopkeepers may sometimes whisper rumours to
you. Also certain monsters start boasting as they attack you, and, when
they die, they say their 'last words'. A speaking monster may also (if
the option is selected) be wanted by the law, in which case you get the
reward if you kill it.
Display 'equippy' chars [equippy_chars]
This option will show you a graphical representation of your worn
equipment on the main screen. The 'equippy' chars will use the
standard symbols of the respective items.
=== Option Set 2 -- Disturbance ===
Run past stairs [find_ignore_stairs]
Ignore stairs when running.
Run through open doors [find_ignore_doors]
Ignore open doors when running.
Run past known corners [find_cut]
Cut sharply around "known" corners when running. This will result in
"faster" running, but may cause you to run into a "lurking" monster.
Run into potential corners [find_examine]
Fully explore "potential corners" in hallways.
Disturb whenever any monster moves [disturb_move]
Disturb the player when any monster moves, appears, or disappears.
This includes monsters which are only visible due to telepathy, so
you should probably turn this option off if you want to "rest" near
such monsters.
Disturb whenever viewable monster moves [disturb_near]
Disturb the player when any viewable monster moves, whenever any
monster becomes viewable for the first time, and also whenever any
viewable monster becomes no longer viewable. This option ignores
the existence of "telepathy" for the purpose of determining whether
a monster is "viewable". See also the "view_reduce_view" option.
Disturb whenever map panel changes [disturb_panel]
This option causes you to be disturbed by the screen "scrolling",
as it does when you get close to the "edge" of the screen.
Disturb whenever player state changes [disturb_state]
This option causes you to be disturbed whenever the player state
changes, including changes in hunger, resistance, confusion, etc.
Disturb whenever boring things happen [disturb_minor]
This option causes you to be disturbed by various bring things,
including monsters bashing down doors, inventory feelings, and
beginning to run out of fuel.
Disturb whenever various things happen [disturb_other]
In Zangband, uncursed teleporting items may teleport you around
sometimes, asking for your confirmation (and possibly disturbing
your rest). If you unset this option, they will stop asking you
and teleporting you randomly. Cursed items will neither ask for
confirmation nor stop teleporting you even if this option is
unset.
Alert user to critical hitpoints [alert_hitpoint]
Produce a "bell" noise, and flush all pending input, when your hitpoints
reach the "critical point" chosen elsewhere, preventing stupid deaths.